Super Smash Bros. Brawl

Super Smash Bros. Brawl (known in Japan, Korea, and China as Super Smash Bros. X) is the third installment of the Super Smash Bros. series that was released for the Wii in 2008. It is the follow-up to Super Smash Bros. Melee for the Nintendo GameCube. Super Smash Bros. Brawl was designed by Masahiro Sakurai, who also made the preceding Super Smash Bros. games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name.

Gameplay
Following its predecessors, Super Smash Bros. Brawl uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. Instead of using traditional health bars that start at 100% and lose value, Super Smash Bros. Brawl characters start the game with 0% and the value rises as they take damage. However, damage will continue to increase beyond 100%, up to 999%, because it's impossible to be defeated in this way. As a character's percentage increases, the character flies farther back when hit. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life or a point depending on the mode of play. Super Smash Bros. Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username.

The characters fight each other using a variety of attacks. Players execute each move by pressing a button in conjunction with a tilt of the control stick or a press of the +Control Pad, depending on the mode of control. In addition to basic attacks, characters have access to more powerful moves, known as smash attacks. Each character has four unique moves, which often cause effects besides damage to an opponent. Super Smash Bros. Brawl introduces the ability to perform character-specific super attacks, referred to as "Final Smash" moves. Significantly more powerful than regular attacks, these moves have a wide variety of effects that range from nearly unavoidable blasts to temporary transformations. Final Smash moves may be performed upon destroying a Smash Ball, an item bearing the Smash Bros. insignia.

Characters can use items ranging from projectiles to melee weapons; each has a different effect on the characters around it. Although many items have returned from previous Super Smash Bros. games, new ones have been introduced as well. Some returning items have changed appearance and function. Two varieties of items, Assist Trophies and Poké Balls, temporarily summon guest characters and Pokémon, respectively, that generally aid the summoner. They cannot be controlled by players and are usually invincible.

Group
In addition to the standard multiplayer mode, Super Smash Bros. Brawl features other multiplayer modes and options in Group mode. Special Melee from the previous game returns as Special Brawl. In this mode, players are able to battle in matches using special rules for a greater level of customization. Whereas previously standard options such as Giant Melee or Invisible Melee were limited to one feature per match, players may now select multiple options for a single match. Another returning game type, Tourney mode (formerly Tournament mode), enables players to create an elimination-based tournament with a large number of game-controlled or human-controlled opponents. The Rotation feature has been introduced in Super Smash Bros. Brawl, which allows up to 16 players to compete in sequence by switching out winners or losers after each round.

Solo
Like its predecessors, Super Smash Bros. Brawl includes various modes of play from the previous game designed for a single player. Classic Mode, as the name implies, is a classical approach to the game, in which players fight individual characters in a selected order. Each match features an arena or opponent from a particular series, such as The Legend of Zelda or Pokémon. Several matches have a unique battle condition, such as a metal opponent or a two-on-two team battle. Similar to Classic Mode are All-Star Mode and Boss Battles, where the player has only one life to defeat all of the playable characters and bosses, respectively. Boss Battles is similar to Boss Endurance from the Kirby games, while in All-Star, if the player loses, the option to start from the beginning of the lost battle is present.

Super Smash Bros. Brawl features Events, which are matches with predetermined battle conditions such as defeating opponents within a time limit or reaching a specific goal. New to single-player mode, each of the 62 Events has three difficulty levels, with a distinct high score recorded for each. In addition to the normal set of 41 Events played with a single player, a smaller set of 21 two-player Events is included.

Stadium mode is a collection of objective-oriented minigames, or small games within the game. Returning from the two previous games is the Target Smash! minigame, in which the player must break 10 targets as quickly as possible. Additionally, items scattered across the stage are available for use. In the Home-Run Contest, the player must beat Sandbag to inflict as much damage as possible in 10 seconds, then strike it with a Home-Run Bat. Updated from Super Smash Bros. Melee, all Stadium mode minigames feature cooperative or competitive multiplayer.

The Subspace Emissary
The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the Mario and Kirby games, especially Kirby Super Star. However, it retains all basic mechanics of Super Smash Bros., such as a damage meter, stocks and Super Smash Bros.-style attacks. The mode features a world map where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot; a character selection screen has been shown, but it is not clear whether the characters are chosen before selecting a stage or after. According to various movies shown at E for All, if the player follows the plot without exiting the Adventure Mode, the screen will sometimes freeze and the characters on screen can be selected. For example, when Mario, Peach, Zelda, and Kirby prepare to battle the Subspace invaders in the Midair Stadium, the cinematic will freeze and the player can choose between any of these four characters with a cursor.

Playable characters
Super Smash Bros. Brawl allows the player to select between 35 characters. Some can transform into alternate forms, with different move sets and play styles. Some are new, but others return from Super Smash Bros. Melee—in some cases they are updated or refined, either in appearance, fighting capabilities, or both. For example, Link and Fox have adopted designs from more recent titles, while Samus has gained the ability to change into a new form, Zero Suit Samus.

Some previously represented series have had more characters added to Super Smash Bros. Brawl. Diddy Kong from the Donkey Kong series and Ike from the Fire Emblem series make their first appearance in the Super Smash Bros. series. Other newcomers are the first to represent their series. These include characters such as Pit, representing the Kid Icarus series for the first time since the 1991 Game Boy game Kid Icarus: Of Myths and Monsters, and Wario, from Nintendo's WarioWare series and an occasional antagonist of Mario's. Solid Snake, the main protagonist of Konami's Metal Gear franchise, and Sonic the Hedgehog from Nintendo's former rival SEGA are the first third-party characters to appear in a Super Smash Bros. game.

Default characters

 * Mario
 * Donkey Kong
 * Link
 * Samus/Zero Suit Samus
 * Yoshi
 * Kirby
 * Fox
 * Pikachu
 * Bowser
 * Peach
 * Zelda/Sheik
 * Ice Climbers
 * Wario
 * Meta Knight
 * Pit
 * Olimar
 * Lucas
 * Diddy Kong
 * Pokémon Trainer (Squirtle, Ivysaur and Charizard)
 * King Dedede
 * Ike

Unlockable characters

 * Ness
 * Luigi
 * Ganondorf
 * Falco
 * Captain Falcon
 * Jigglypuff
 * Marth
 * Mr. Game & Watch
 * Snake
 * Sonic
 * Toon Link
 * R.O.B.
 * Wolf
 * Lucario

Stages
This is a list of all of the stages in Super Smash Bros. Brawl. Using the new custom stage feature, the player can create a stage to fit his/her criteria. There are also stages that return from Melee.
 * 75m
 * Battlefield
 * Bridge of Eldin
 * Castle Siege
 * Delfino Plaza
 * Distant Planet
 * Final Destination
 * Flat Zone 2
 * Frigate Orpheon
 * Green Hill Zone
 * Halberd
 * Hanenbow
 * Luigi's Mansion
 * Lylat Cruise
 * Mario Bros.
 * Mario Circuit
 * Mushroomy Kingdom
 * New Pork City
 * Norfair
 * PictoChat
 * Pirate Ship
 * Pokémon Stadium 2
 * Port Town Aero Dive
 * Rumble Falls
 * Shadow Moses Island
 * Skyworld
 * Smashville
 * Spear Pillar
 * Summit
 * WarioWare, Inc.
 * Yoshi's Island

Melee
These are stages that originally appeared in Super Smash Bros. Melee.


 * Big Blue
 * Brinstar
 * Corneria
 * Green Greens
 * Jungle Japes
 * Onett
 * Pokémon Stadium
 * Rainbow Cruise
 * Temple
 * Yoshi's Island

Music
Music from several Kirby games appears for the stage Halberd, and some music returns from Super Smash Bros. Melee for Green Greens. Songs listed in bold must be unlocked.


 * Meta Knight's Revenge (Remix)
 * Arrangement: Noriyuki Iwadare
 * Composer: HAL Laboratory, Inc.


 * The Legendary Air Ride Machine
 * Arrangement Supervisor: Shogo Sakai
 * Composer and Arranger: HAL Laboratory, Inc.
 * Gourmet Race (Remix)
 * Arrangement: Motoi Sakuraba
 * Composer: HAL Laboratory, Inc.
 * Butter Building (Remix)
 * Arrangement: Jun Fukuda
 * Composer: HAL Laboratory, Inc.


 * King Dedede's Theme
 * Arrangement Supervisor: Yoko Shimomura
 * Composer: HAL Laboratory, Inc.
 * Arranger: Midiplex Co., Ltd.
 * Squeak Squad Theme (Remix)
 * Arrangement: Hirokazu Tanaka, ex
 * Composer: HAL Laboratory, Inc.
 * Vs. Marx (Remix)
 * Arrangement Supervisor: Yasunori Mitsuda
 * Composer: HAL Laboratory, Inc.
 * Arranger: PROCYON STUDIO CO., LTD.


 * 0² Battle (Remix)
 * Arrangement: Koji Hayama
 * Composer: HAL Laboratory, Inc.
 * Boss Theme Medley
 * Arrangement Supervisor: Kentaro Ishizaka
 * Composer and Arranger: HAL Laboratory, Inc.


 * Checker Knights
 * Composition and arrangements Copyright Nintendo
 * Forest / Nature Area
 * Composition and arrangements Copyright Nintendo
 * Frozen Hillside
 * Composition and arrangements Copyright Nintendo
 * Fountain of Dreams
 * Arrangement Supervisor: Tadashi Ikegami
 * Composition: HAL Laboratory, Inc.
 * Arrangement: HAL Laboratory, Inc.
 * Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc

Trophies
Several Kirby series trophies appear in Super Smash Bros. Brawl.

Stickers
Stickers are items that can be found in multi-player or solo modes. Each sticker depicts a character or item from a specific series. They are also used as power-ups on occasion in the Subspace Emissary.

References to Kirby games
The Subspace Emissary has many qualities that can be traced back to Kirby games, particularly Kirby Super Star and Kirby Super Star Ultra.


 * Player two can Space Jump to catch up to player one, and players can jump off of each other. The Space Jump technique shares the same name in Super Smash Bros. Brawl.
 * Some enemies have similar attack patterns to certain Kirby enemies:
 * Glunder: Sparky
 * Glire: Flamer
 * Glice: Chilly
 * Primid: Knuckle Joe
 * Sword Primid: Blade Knight or Sword Knight
 * Scope Primid: Laser Ball
 * Boom Primid: Sir Kibble
 * Fire Primid: Burning Leo or Hot Head
 * Metal Primid: Metalun
 * Bucculus: Leap
 * Towtow: Scarfy (possibly Grizzo, design-wise)
 * Spaak: Kracko
 * Bombed: Poppy Bros Jr.
 * Roader: Wheelie
 * Jyk: Gordo
 * Auroros: Birdon
 * Porky Minch (1st Part): Heavy Lobster
 * Galleom: Combination of Heavy Lobster and Mega Titan
 * Ridley/Meta Ridley: Dyna Blade (shares a few attacks)
 * Tabuu (Final Boss): Nightmare, Marx, Dark Mind
 * Enemies being defeated if making contact with water
 * Enemies drop items after being defeated
 * Launch Pads
 * The Halberd being involved in a part of the storyline (and itself getting destroyed near the end).
 * King Dedede appears to be evil at first, but is shown to be good
 * The true villain is not revealed until near the end
 * Exploding Box Chains
 * Mine carts
 * The Great Maze is similar to The Great Cave Offensive or Mirror World.
 * The final boss, Tabuu, shares several attacks from numerous final bosses in the Kirby series:
 * Exploding Sparks: 0²
 * Exerting Electricity: Dark Nebula
 * Aimable Lasers: Drawcia Soul
 * Teleporting around the stage: Nightmare, Marx
 * Near-Fatal Attack: Marx
 * Rushing with a Blade: Dark Matter
 * Firing a gigantic laser: Marx
 * Rapid-Arrow Shooting: Marx
 * The Boss Battles mode is similar to The Arena:
 * Healing items in-between bosses that are gone after being used
 * The next boss is shown
 * The bosses are in a random order except for the final Boss
 * An ally can help in the battles
 * Using a mystical object to transport to the battle (The Arena: Warp Star; Boss Battles Mode: Mystic Light Portal)

Trivia

 * Waddle Dee, Bronto Burt, Waddle Doo, Blade Knight, and Bonkers were considered for enemies in The Subspace Emissary, but they were later cut out.
 * Kirby and King Dedede cannot swallow any enemies in the Subspace Emissary.
 * There is a song in The Subspace Emissary called "Step: The Plain." It sounds similar to Sky Sands from Kirby Air Ride.
 * In the Chronicle option in the Vault, Kirby Tilt 'n' Tumble is listed as Kirby's Tilt 'n' Tumble.