Module:Aligned table

-- This module implements

local p = {}

function p.table(frame) local args = (frame.args[3] ~= nil) and frame.args or frame:getParent.args local entries = {} local colclass = {} local colstyle = {} local cols = tonumber(args['cols']) or 2 local class = args['class'] or '' local style = args['style'] or '' local leftright = args['leftright'] or '' local fullwidth = args['fullwidth'] or '' if leftright ~= '' then colstyle[1] = 'text-align:left;' colstyle[2] = 'text-align:right;' end if fullwidth ~= '' then style = 'width:100%; border-collapse: collapse; border-spacing: 0px; border:none;' .. style end if class ~= '' then class = ' class="' .. class .. '"' end if style ~= '' then style = ' style="' .. style .. '"' end for i = 1,cols do		colclass[ i ] = colclass[ i ] or '' colstyle[ i ] = colstyle[ i ] or '' if args['align' .. tostring(i)] then colstyle[ i ] = 'text-align:' .. args['align' .. tostring(i)] .. ';' .. colstyle[ i ] end if args['nowrap' .. tostring(i)] and args['nowrap' .. tostring(i)] ~= '' then colstyle[ i ] = 'white-space:nowrap;' .. colstyle[ i ] end if args['style' .. tostring(i)] then colstyle[ i ] = colstyle[ i ] .. args['style' .. tostring(i)] end if args['class' .. tostring(i)] then colclass[ i ] = args['class' .. tostring(i)] end end for k, v in pairs( args ) do		if type( k ) == 'number' then i = math.fmod(k-1,cols) + 1 entries[ k ] = '' .. v .. ' '			if i == 1 then entries[ k ] = '' .. entries[ k ] end if i == cols then entries[ k ] = entries[k] .. ' '			end end end return ' ' end

return p