Kirby & The Amazing Mirror

Kirby & The Amazing Mirror is a Game Boy Advance game released in 2004. In it, Kirby has been split into four copies, and he has to travel into the mirror world and save it from Dark Meta Knight. The game reuses several sprites and designs from Kirby: Nightmare in Dream Land, but Kirby & The Amazing Mirror is unique in that it combines the usual platformer genre with, as Kirby can travel between various interconnected paths within the mirror world.

In 2011, the game was ported to the Nintendo 3DS as one of the ten Game Boy Advance games released through the Nintendo 3DS Ambassador Program. In 2014, the game was ported to the Wii U's Virtual Console. On February 8th, 2023, ''Kirby & The Amazing Mirror'' would see another port to Nintendo Switch Online.

Gameplay

 * ''This section contains content that was originally written on Codex Gamicus.

Kirby & The Amazing Mirror takes place in a very large overworld consisting of nine interconnected sub-worlds (one acts as sort of a hub, but worlds often link up with other non-hub worlds). While not a persistent world in the usual sense, any area can be revisited at any time, and they are traversed in a similar style to the Metroid games.

Amazing Mirror has four Kirbys. In single-player mode, the player controls the usual pink Kirby, and his red, yellow, and green counterparts are CPU-controlled. For the most part, everything is typical Kirby - eat enemies, take their power, use it against other enemy chumps, solve minor puzzles, beat bosses, collect key items to restore the Amazing Mirror which leads to the final boss sequence. There are several new abilities in Amazing Mirror. One of the cooler ones is Smash, which is a replica of Kirby's moves from the Super Smash Bros. series, and since this itself is a menagerie of Kirby's copy abilities, Smash is something of a potpurri of talents.

Pressing the R button causes Kirby to flip out his cellular phone (it carries three charges; batteries, like food, are a common pickup in the game world) and call in the troops. The other three Kirbys will arrive to help out, either by attacking nearby enemies or helping to solve nearby puzzles. It comes in pretty handy in boss battles, especially since sometimes they bring food and abilities with them.

In multiplayer mode, each player (up to four) uses their own Game Boy Advance and Kirby & The Amazing Mirror cartridge. After choosing whose save file to play on, each human player takes the helm of a Kirby and the rest are AI. It operates pretty much just like the single-player game, with the exception that more than one Kirby will be doing something worthwhile. Human players could choose to travel the same path and help each other out, or they could split up and get things done many times faster. When someone phones it in, human players can choose to take the call and help out, or ignore it and carry on.

The map plays a big role in the game, as it shows room-by-room how and where the various worlds link together. It can also be used as a key for treasure items. These collectibles range from map papers (they fill out the map of a world and show how to navigate it), to sound files (which can be played with another pickup, a sound player), to spraypaint canisters (which changes the color of the player's Kirby), to vitality powerups (which grant Kirby additional life bars).

Sub-Games
There are three Sub-Games, each of which can be played by oneself against CPUs or multiplayer from a single Game Pak.


 * Speed Eaters: A test of patience and speed. Four Kirbies sit in front of a covered dish. Whoever eats the food first wins, but trying to eat while the dish is still covered knocks Kirby out of the game.
 * Crackity Hack: A series of timing tests which, in classic Kirby fashion, see how big of a hole he can put in the planet. First some bars fill up and down (the gpal is to press A when they're full), then a target reticle appears (try to press A when it's lined up with the reticle on the ground).
 * Kirby Wave Ride: Each Kirby is on a warp star surfboard. They gain speed by jumping at the crest of a wave. Whoever reaches the end of the course wins.